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Henrik received his doctorate in Computer and Systems Sciences from Stockholm University in May 2016, and started working at the Department of Game Design at Uppsala University in March 2017. He has a background as a software developer and systems administrator.
Henrik's previous research has focused on the ontology and social believability of non-player characters, and his current research interests involve using generative methods to create varied and interesting game worlds, populated by non-player characters that interlink with and support game narratives.
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