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Magnus Johansson is a researcher and lecturer at the Department of Game design, Uppsala University, Campus Gotland. He received his doctorate in Computer and systems Sciences from Stockholm University in June 2013.
His research interest is often focused on the player, groups of players and the activity of playing games. Previous publications deal with the social aspects of online games such as social norms, player created rules and toxic gaming. Other perspectives that Johansson have studied includes how to create socially believable non-player characters, design and evaluation of games from a usability perspective, and also thoughts on how to design for meaningful learning. Future and ongoing studies and collaborations include a research project funded by the Swedish research council with a focus on how anonymity influences online interaction, and co-arranging workshops discussing “social believability in games”.
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